
Giant Beasts of Ars starts with a solid bang, with just enough character to entice me. The premise is not uncommon these days: giant beasts plague the world and hunters must put a stop to them. The best of these are paladins who use potent abilities to slay the giant beasts. But that is not the only threat to the average people of Ars, as a war of conquest is brewing on the horizon. In the midst of this tumultuous backdrop, a young prototype – Kumi – escapes from the prison where she was being held and runs into Jiro, a taciturn and skilled hunter.
It’s a rather formulaic entry to a series of its genre, but that’s not necessarily a bad thing. Obviously super-powered people fighting giant beasts is always a good romp, so I’m eager to see where it goes. The problem is that we don’t have much beyond the…