Hey, did you all see that new Shining Force mobile game announcement? I’m not inherently anti-mobile, so I was curious to see what it would look like. And it actually looks… pretty darn good! But there’s something I see there that really bothers me.
Something I’ve noticed recently with a lot of mobile games and modern games that use a lot of half- or full-body 2D art assets (like visual novels) is how nothing stays still anymore. The graphic team got Live2D (or a very similar animation program), and by God, they are going to make use of it whenever possible. Common thinking seems to be that it’s bad to have 2D art of a character that’s motionless at any point – something must be moving at all times, no matter how weird it looks. The home screen of SINoALICE is a prime example of this — can these characters…